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Command & Conquer Saga

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
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  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
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Paillette

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Tout ce qui a été publié par Paillette

  1. Oui,mais que veux tu,c'est hors de prix ailleurs!On en trouve pas a 80 € dans les magasins.
  2. La chanson des sept nain est géniale .Ce Film doit être terrible!
  3. http://cgi.ebay.com/Set-of-2-P90-Airsoft-Electric-Rifle-Gun-AEG-withs-BBs_W0QQitemZ280369060586QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item41474c5aea&_trksid=p3286.c0.m14
  4. Est-ce que 220 fps est bien?
  5. Si,on peut régler les pluies de météores.
  6. Il y aura t-il un autre trailer?
  7. Ou imaginez:2035,le GDI n'a pas su repousser le NOD dans la première guerre du tiberiuum.Mais aujourd'hui,tout va changer.Le nouveau directeur du GDI des Zones encore libres sait comment les battre. Prenez votre destin en main.Choisissez votre camp.Prendrez vous le GDI et son incroyable technologie pour libérer le monde.Ou alors le NOD pour repousser le GDI et faire évoluer l'humanité via la divination. Ce jeu requiert:Command and conquer soleil de tiberium,Intel pentium II,64Mo de RAM.6Mo de carte graphique dédiés.Sound blaster.Direct X v2.5c.
  8. La suite!La suite!
  9. Bienvenue,soviet-noddie a exterminer.MartinMb,mon ennemi va t'adorer,c'est certain.
  10. Download helper avec la case pron active.(quoi?Tout le monde a le droit de se faire plaisir une fois de temps en temps.)
  11. Bonne suite.Cette campagne m'intéresse.
  12. Depuis que Zéphyr ne fait plus neiger du plomb sur les opposants.La société devient de plus en plus laxiste.
  13. Zadia-girl est déesse d'honneur de cncsaga
  14. Yay!Mutant and viceroïdes power!
  15. C'est mon dernier mot Jean Pierre!
  16. Oui c'est vrai,mais je ne comprend pas tout là dedans et donc je ne pouvais pas faire de traduction fidèle.
  17. http://www.youtube.com/watch?v=qILekn6jDho&feature=PlayList&p=CB25B50D859B4ADE&index=0 Musique géniale.
  18. Me lapider?Je ne suis pas encore arrivé sur terre. Et puis lapider c'est pas original.Je refuse.Trouve un moyen plus digne de moi.
  19. Paillette a posté un sujet dans Mods & Maps
    Une interview de 2POC avec l'équipe de Renegade X [q]2POC: First of all, please give the community a short overview of what Renegade X has to offer! Fobby: Thanks for the interview, my alias is [NE]Fobby[GEN] and I am the founder, sound engineer, and public relations representative of the Renegade X project. In brief, the Renegade X mod is a project aiming at recreating Westwood´s “Command & Conquer: Renegade†on Unreal Tournament 3. You will be capable of using your favorite weapons and vehicles from C&C Renegade on the spectacular Unreal Engine 3. Expect some stunning visuals, astonishing audio, and some fantastic new features and game modes you would have never expected to see in the original game. 2POC: How large is the team? Has the team grown in size over time? Fobby: We´ve got an extremely large and ambitious team behind this project. All of our members have prerequisite experience in game and mod development, some of which have even gotten into the industry. At the moment we've got 25 members. Some of us are hardcore fans of our own mod, working on it every day, while others are semi-active. The team, of course, started off medium-sized, but quickly grew and hovered between 20 and 30 members for the past year or so. 2POC: In terms of units, structures, and maps, how much of the original Renegade will be seen in RenX? Fobby: Every weapon, vehicle, structure, character, and hopefully every map seen in the original game will make an appearance in Renegade X. Mind you, not all of this will appear in the first release, but eventually with patches and multiple beta, the fans will get what they have been promised with and more! 2POC: Are any new gameplay features being added to the multiplayer experience? Fobby: Almost too many to count. The mod already features better physics, graphics, and audio than the original game. Once the mod is at a more complete state, it will feature new modes like objective-based modes, a C&C/CTF hybrid, and possibly even a sort of World Domination mode. Renegade X will later feature server side options for hosts to set up things like vehicle limits, mine limits, player-buildable harvesters, custom crates and much more. 2POC: How many players will be supported for each map? Fobby: The maximum player count at the moment for Renegade X is 64 players, which allows large battles with teams of 32 players each. However, our maps are also compatible with low player counts for those who prefer smaller games. 2POC: Have you worked on any mods in the past? Fobby: Collectively, this is Totem Arts' first project. However, our team includes former members of many mods, mutators, and projects besides our own. I, Fobby, have worked with the C&C Reborn mod for Renegade and many other projects. Just to mention a few other names, Havoc89, was a former leader of the Tiberian Aftermath mod and current Lead Artist of Renegade X, and is behind all of the editor work and is responsible for many of our beautiful assets. JeepRubi, who created the famous Project Regenesis mod for C&C3, and is a member of the Mideast Crisis 2 project, is also an active artist who has worked on maps, vehicles, and weapons. Maty, one of our weapons artists, was a member of the Jurassic Rage mods for the Unreal Tournament series. Kevin Vassey, our superweapons animator, is an animator for Dreamworks. Our coders (Switch, Pr0ex, War-Lord, John 'Avalanche' Melton, RypeL and others) have worked with their own fair share of mutators and mods. A few of us have worked with C&C Reborn, Red Alert: A Path Beyond, and Red Alert 2: Apocalypse Rising. The list goes on and on - all in all, we are a mod with a fair bit of experience. 2POC: Have you encountered any problems with RenX that were hard to fix? Fobby: We run into conundrums almost on a daily basis, but thankfully, no problem has been consistent or has taken up all of the team's time and effort. 2POC: What has been the most fun part of creating this mod? Fobby: That's probably the toughest question I've had to answer. Picking favorites is always hard. But, I would have to say that the most entertaining part of the mod's development would have to be spending time with the team. After more than two years of development, we've grown into sort of family. We communicate through the forums, MSN, and Teamspeak on a daily basis, and I have a blast when working with the team, as we are constantly making jokes and having a good time, whether we are testing the mod, playing a good ol' Command & Conquer game, or simply relaxing and exchanging words and ideas. I wouldn't exchange this mod team for anything. Well, maybe a few billion bucks. But that's it, I promise. 2POC: What is your favorite faction to play as, and why? Fobby: When growing up with C&C 95 and Tiberian Sun, I was in a family of brothers and cousins who were all at least slightly older than I, and were what you would call a "GDI family". But, after playing through the Nod campaign of C&C 95 as a six year old kid, I discovered that I had actually preferred Nod. I mean, who could honestly say no to Kane, Stealth Tanks, and Obelisks? This trend continued through Tiberian Sun and into C&C Renegade (where I had created the "Nod Elites" gaming clan), and until today. So, on a personal level, I belong to the Brotherhood. 2POC: After watching your new trailer, it is obvious that the mod is coming along nicely, and the team is making great strides in development. How far along are you? Do you have any estimated time frame for release? Fobby: I am glad that the latest updates have been well received by the community. As for our release, it is just around the corner. Our first public beta release will not contain all of the features I have mentioned, but we do plan on releasing a very basic form of the Renegade X mod very soon. We will then add the rest of the mod with patches and more beta updates, and believe me, there will be many, each with a plethora of new features both in-game and server-side. Simply pay very close attention to the mod's updates in the coming weeks. Thank you Fobby![/q] Le lien de l'interview:http://portal.commandandconquer.com/portal/site/tiberium/article/detail?contentId=d01fd25b29a03210VgnVCM1000006017780aRCRD Et surtout de nouveaux Screens: OMG l'obelisque: Old vs New: Lien moddb: http://www.moddb.com/mods/renegade-x/news/ea-interviews-renegade-x
  20. Bon bah sans la classe alors.Un pownage sans les options.
  21. Yay!Gatling PPPPPOOOOOOWAAAAAAA!! This orca is awesome!
  22. Moi aussi,j'ai hate de me faire powner la gueule.Mais avec classe :cool: .
  23. merci,tu m'avais promis il y a longtemps de représailles suite a ma fic ou tu me découpes dans l'apokirov. Mais ce n'est qu'un jste retour des choses.Et dès que j'arriverais au moment précis,je te pownerais comme jamais.Mwahahaha.Et je serais adulé par le peuple,Gemma me courera après,Zéphyr se prostènera et me donneras ses droits d'admin.Et je serais le maître du monde!!!!!!!!! Voltigore a une mauvaise influence sur moi.Je ne vois pas pourquoi je me vengerais.

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Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
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