Zéphyr Posted August 17, 2008 Share Posted August 17, 2008 Chers amis, EA vient de rendre publique à l'instant le lien de téléchargement du patch 1.03 pour la Beta d'Alerte Rouge 3. Ce patch fait 822Mo. Apoc et l'équipe du jeu s'en excuse mais il contient des modifications sur une centaine de points. Il y aura par ailleurs 2 nouvelles maps. > Cliquez ici pour télécharger ce patch Mise à jour : Voici la liste des modifications globale : • Wall health increased to 300 from 100. • Bridge health decreased to 1000 from 6000. • All MCV´s now can crush light vehicles. • Garrison Range Bonus increased to 200% from 125% • Infantry vulnerability to PRISM weapon increased to 100% from 30%. • All ships should now slow down by 25% when REALLYDAMAGED. • Standard surface ship armor vulnerability to Rocket damage reduced to 100% from 150%. • Amphibious Ground Units should no longer be crushing infantry on water. • Heroic Veterancy now grants a 25% rate of fire increase. • Heroic infantry are now immune to Bark-Stun. • T1 base defenses now require line of sight. Check your firing lanes! • Air Superiority Fighter attack ranges increased to 300 from 200. • Aircraft are now twice as vulnerable to CANNON and GUN damage. This should only affect how quickly ground units can kill them while they´re docked. • Anti-Ground Aircraft will now reveal themselves to their victims if they´re shooting from up on a plateau. • Bark / Roar stun duration increased to 10 seconds from 6. (15s if you have Advanced Tech) • Frozen Units are no longer insta-gibbed by RADIATION damage. • Prism, Tesla, and Wave Force weapons no longer “thaw†frozen units. • Repair Drone leash range increased by 50. • Refineries now have a 30s infiltration delay, to prevent players from spamming infiltrators at refineries and getting mo money, mo problems. Allied Changes: • Peacekeeper health reduced to 150 from 200. • Peacekeeper now does more damage when up close than when far away. • Peacekeeper damage reduced to 40 at point blank, from 60, and 25 at max range, from 30. • Peacekeepers are no longer immune to RADIATION damage when their shield is active. • Engineer now gets a big armor boost when he´s in his (presumably Kevlar) medic tent. He´s also immune to bark stun in this mode. • Multigunner Turret now has a unique weapon for the Imperial Warrior. • IFV / Multigunner Turret + Dog/Bear range increased to 300 from 150. • IFV now has a unique weapon when garrisoned by an Imperial Warrior • IFV + Dog bark-stun duration increased to 5s from 3s. • IFV + Peacekeeper should now be doing AUTO_CANNON damage. • IFV + Tesla Trooper rate of fire doubled. • Guardian Tank target painter reload time increased to 2 seconds from 0. • Cryocopter cryo-beam range decreased to 150 from 300. • Cryocopter freeze damage DPS reduced by half. • Mirage Tank invisibility field radius decreased to 175 from 200. • Mirage Tank mirage field toggle reload time decreased to 2 seconds from 10. • Assault Destroyer Black-Hole Armor armor buff reduced to 25% from 75%. • Athena Cannon shield HP reduced to 2000 from 4000. Duration increased to 20s from 10s. Reload time reduced to 20s from 60s. • Dolphin´s can now damage multiple targets per shot. • Century Bomber bomb damage radius reduced to 25 from 50. • Surgical Strike now strikes much faster, although no more precisely. • Surgical Strike damage reduced against Harvesters. • Time Bomb 1 damage reduced against Harvesters. • Cryo Satellite powers now have a pre-attack delay time of 5 seconds. In addition to making the power more balanced, it also horribly broke the visual FX! Soviet Changes: • Bear ground speed reduced to 85 from 100. Bear water speed increased to 85 from 75. Bear health increased to 190(!) from 50. • Flak Trooper magnetic mine range decreased to 20 from 75. • Soviet Ore Collector reactive armor buff increased to 75% from 50%. • Terror Drones will now damage aircraft in the air. Previously they would stop damaging an aircraft once it became airborne. • Terror Drone damage against Eggs reduced by 40%. • Apoc Tanks can now grind large vehicles (MCV´s) and even structures(!) using its harpoon + grinder. • Heroic Apoc tank damage type changed to EXPLOSIVE from CANNON. • Heroic Apocalypse Tanks now fire high explosive rounds that detonate in an eerily similar fashion to that of V4 rockets. • Soviet Bunkers now refund half their cost when sold. Soviet Bunkers no longer spawn a conscript when sold. • Natasha´s bombing run reload time decreased, she should now be able to immediately paint a new target when she´s done with the old one. • Soviet Power Tree reorganized. • Toxic Corrosion can only be used against friendly targets. Toxic Corrosion death weapon explosion damage increased to 500 from 300, radius increased to 80 from 50. Length of the active radiation trail increased. • Desolator Airstrike field damage increased by 4x. • Desolator Airstrike will now clear garrisons. • Desolator Airstrike time to target reduced by 5 seconds for all levels. • Orbital Refuse time to target increased for all levels. • Magnetic Satellite now has a 2 second pre- attack delay, giving you time to GTFO of the way. Beam duration increased by 3 seconds per level. Beam Speed increased to 50 from 30. Doubled effective radius. • Magnetic Satellite now only affects units that are of roughly equivalent size / tech to its level. This means that a level 1 mag satellite will only pick up light vehicles (sickles, IFV´s, Tengu´s, etc); level two can pick up larger vehicles such as artillery, T2 ships, Harvesters, and Main Battle Tanks; level 3 (or “Tripâ€, as his friends call him) can pick up any vehicles, even Apoc Tank´s and MCV´s. Empire of the Rising Sun Changes: • Burst Drone attached speed penalty increased to 50% from 25%. • Burst Drones received a 40% damage scalar against Nano-cores. • Burst Drones (of the currently attached variety) are now directly targetable. • Imperial Warrior is now immune to Bark-Stun while bonsai charging. • Tank Buster: A burrowed tank buster can no longer attack. You must first unburrow them before giving an attack command. Essentially this cuts the middle “down in the hole but half way up and shooting†state of the tank buster. • Japanese Refineries now grant enough buildability to allow you to wall in your harvesters. • Japan Base Defense now has a 15 second cool down time on its weapon toggle. • Mecha Tengu ground speed increased to 125 from 100. Water speed increased to 100 from 80. • Transformers are no longer receiving that a massive shroud clear buff when in the air. • Yari Mini Sub Kamikaze attack damage reduced against Harvesters. • Seawing water speed increased to 125 from 100. • Tsunami tanks are now buildable from the Japanese Naval Yard. • Tsunami Tank secondary ability armor buff changed to 50% across the board and now increases your Tsunami´s speed by 25%. • Chopper VX speed increased to 140 from 120. • Chopper VX should now have an easier time attacking moving units. • Rocket Angel paralyze whip range decreased to 250 from 300. • Rocket Angels Paralysis Whip no longer works against air targets. • Waveforce Artillery can no longer fire while moving. • Shogun Battleship: Changed the Ramming Speed ability from a toggle to a location-targeted ability. Reduced duration of ramming speed to 5 seconds from 10. Ramming Battleships now have noticeable acceleration. • Final Squadron aircraft will now attack enemy aircraft while in flight. • Final Squadron spread reduced for all levels. Number of planes per target increased for level 2 and 3. • Final Squadron attack damage reduced against Harvesters. • Emperor´s Resolve status effect changed from a damage boost to a rate of fire boost. Overall DPS increase should remain the same. • Point Defense Drones are no longer castable on infantry • Balloon bomb spread decreased. Level 1 now drops 6 bombs, up from 4. Level 2 drops 10 bombs, up from 8. Level 3 drops, get this, 14 bombs up from 12. • Balloon Bomb damage halved. Balloon Bomb damage reduced against Harvesters. • Balloon bombs now move twice as fast. They however fall at the same old speed. • Balloon Bombs are immune to Magnetic Satellite. Apparently they´re made out of ceramics or wood or something. Je vous souhaite un bon téléchargement Link to comment Share on other sites More sharing options...
MartinMb Posted August 17, 2008 Share Posted August 17, 2008 Merci Zeph. Est-ce qu'il requiert une réinstallation de la beta comme Tchutch l'avait dit? Link to comment Share on other sites More sharing options...
Zéphyr Posted August 17, 2008 Author Share Posted August 17, 2008 Normalement non. (Je suis en train de le DL) La seule chose où il faudrait réinstaller AR3, c'est quand on téléchargeait AVANT l'annonce officielle, vu que le patch était déjà sur le FTP d'EA depuis quelques heures, on est pas à l'abri qu'ils aient fait des modifs pendant ce labs de temps. Link to comment Share on other sites More sharing options...
Lk` Posted August 17, 2008 Share Posted August 17, 2008 (edited) J'installe en espérant dans le vents que sa résolve mon problème... Edited August 17, 2008 by Lk` Link to comment Share on other sites More sharing options...
Yury_300 Posted August 17, 2008 Share Posted August 17, 2008 Martin, si je te vois, omn se fait une partie. Je go mettre à jour la béta. Link to comment Share on other sites More sharing options...
MartinMb Posted August 17, 2008 Share Posted August 17, 2008 Ho mon dieu regadez la liste des changements... je ne lirai pas tout ça XD Link to comment Share on other sites More sharing options...
Zéphyr Posted August 17, 2008 Author Share Posted August 17, 2008 Et pour avoir, lancé AR3 beta patché (qui est maintenant installé), je confirme qu'il faut pas réinstaller la Beta. Link to comment Share on other sites More sharing options...
stallone Posted August 17, 2008 Share Posted August 17, 2008 Plus de 800 Mo ? Y'a quoi dedant?un buffle caché? Link to comment Share on other sites More sharing options...
Zéphyr Posted August 17, 2008 Author Share Posted August 17, 2008 Un gros virus mortel qui mange les enfants et viole les grands-mères (ou l'inverse, je sais plus). Sinon, y a un gros package de correctifs. Link to comment Share on other sites More sharing options...
Kaiser-Scott Posted August 17, 2008 Share Posted August 17, 2008 Je profite de ce topic pour demander aux utilisateurs de la béta patché de voir si les différents bugs sont corrigés Link to comment Share on other sites More sharing options...
tchutch Posted August 17, 2008 Share Posted August 17, 2008 la réinstallation aurait été nécessaire que si vous aviez téléchargé le patch qui était en attente sur le ftp d'EA pacific, pas celui là... Link to comment Share on other sites More sharing options...
Zéphyr Posted August 17, 2008 Author Share Posted August 17, 2008 la réinstallation aurait été nécessaire que si vous aviez téléchargé le patch qui était en attente sur le ftp d'EA pacific, pas celui là... Oui c'est ce que j'ai dis Tchutch ^^ Link to comment Share on other sites More sharing options...
Casshern1981b Posted August 17, 2008 Share Posted August 17, 2008 Je vais installer ça et on va tester le patch Link to comment Share on other sites More sharing options...
Nathyel Posted August 17, 2008 Share Posted August 17, 2008 bizarre je vois pas dans le liste la correction du bug du Rideau de Fer Link to comment Share on other sites More sharing options...
Sasuke III Posted August 17, 2008 Share Posted August 17, 2008 De nombreux nouveau bug sur l'interface sont apparu avec se patch. Notamment le bouton Menu Principal sur le lobby qui ne marche pas parfois et lors de l'affichage des statistiques des parties avec des undefined a tout va. Du reste je n'est eu aucun problème avec le patch =) Comptez environs 30minutes de dl pour 10minutes d'installation. Vite le 1.04 ^^ Link to comment Share on other sites More sharing options...
Zéphyr Posted August 17, 2008 Author Share Posted August 17, 2008 Vite le 1.04 ^^ Je crois pas qu'il y ait de prochain patch (cf : News de Tchutch) pour la Beta, car le prochain patch, serait la version finale du jeu commercialisée. Link to comment Share on other sites More sharing options...
Sangoten Posted August 17, 2008 Share Posted August 17, 2008 ahem....je sais que ce n'est pas le bon sujet pour ça,mais......j'ai vu PRISM dans la liste des correctifs ou je reve? Link to comment Share on other sites More sharing options...
Coasterwars Posted August 17, 2008 Share Posted August 17, 2008 Bah, ya' encore des bugs... Genre les soldats en garnison qui dépasse du bâtiment, Tanya qui ne tire plus sur les soldats... Donc bon, la beta continue Link to comment Share on other sites More sharing options...
Zéphyr Posted August 17, 2008 Author Share Posted August 17, 2008 Bah, ya' encore des bugs... Genre les soldats en garnison qui dépasse du bâtiment, Tanya qui ne tire plus sur les soldats... Les Bugs sont à signaler dans leurs sections appropriées merci. Hésite pas à créer un sujet coasterwars Link to comment Share on other sites More sharing options...
Coasterwars Posted August 17, 2008 Share Posted August 17, 2008 J'allais le faire Link to comment Share on other sites More sharing options...
Yury_300 Posted August 17, 2008 Share Posted August 17, 2008 Pour les bonhommes qui dépasse en garnison, j'ai pas vu... il est pas corrigé ce bug ? En tous cas, je sais pas si c'est nouveau, mais la marine Japonaise est trop puissante !!! C'était toujours comme ça, ou ils ont décidé d'augmenter leur puissance ?! Link to comment Share on other sites More sharing options...
Lk` Posted August 17, 2008 Share Posted August 17, 2008 (edited) Pour les bonhommes qui dépasse en garnison, j'ai pas vu... il est pas corrigé ce bug ?En tous cas, je sais pas si c'est nouveau, mais la marine Japonaise est trop puissante !!! C'était toujours comme ça, ou ils ont décidé d'augmenter leur puissance ?! Quand je remplie un bâtiment avec des testla trooper yen a toujours qui dépassent... L'Empire était deja puissant sur la mer bien avant le patch Edited August 17, 2008 by Lk` Link to comment Share on other sites More sharing options...
Kyne Posted August 17, 2008 Share Posted August 17, 2008 Ce qui explique pourquoi ca prenait tant de temps à télécharger... c'était pas la vitesse qui était lamentable, mais bien la taille qui est plutôt non négligeable ! Link to comment Share on other sites More sharing options...
LexRage77 Posted August 17, 2008 Share Posted August 17, 2008 En même temps si le joueur impérial prend l'upgrade "marine avancée" dans les pouvoirs, c'est normal que le Japon ait la maîtrise des mers. Un peu comme les Alliés possèdent la meilleure aviation. Link to comment Share on other sites More sharing options...
BoneWerks Posted August 17, 2008 Share Posted August 17, 2008 Chacun est maître d'un élément: Terre, mer et air. Link to comment Share on other sites More sharing options...
Darkhand Posted August 18, 2008 Share Posted August 18, 2008 Héhé, je file télécharger cette merveille Link to comment Share on other sites More sharing options...
solas Posted August 20, 2008 Share Posted August 20, 2008 Je télécharge aussi le patch j étais chez ma copine et je le suis toujours donc j aurais pas trop trop le temps de test mais bon ^^ .L empire a l air pas mal dans le patch deja que c était le cas avant miam Link to comment Share on other sites More sharing options...
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