tchutch Posted January 28, 2008 Share Posted January 28, 2008 Apoc vient de me transmettre une demande très spéciale : EA recherche des spécialistes en ingénierie du multijoueur issus de la Communauté pour finaliser la partie multijoueurs de Tiberium. Si vous pensez avoir les compétences nécessaires, postulez à l'offre d'emploi suivante : Tiberium: We´re Hiring! After over two-and-a-half years in development, Electronic Arts Inc. recently revealed Tiberiumâ„¢, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Today, we´re letting the community know that you have a chance to join the development team on this groundbreaking title - we´re looking for highly motivated and talented engineers to help us deliver a great multiplayer experience. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world, and places them in the heart of an epic battle for the survival of mankind. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat an alien invasion. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines. Tiberium features a unique blend of first-person shooting and tactical squad combat, where players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, the most powerful weapons on the battlefield are the forces you lead. Players can take multi-squad control combat into single player or bring the action into online multiplayer battles. Tiberium makes the squad control and NPC combat featured in the single player campaign a central part of the multiplayer experience, and Tiberium´s multiplayer maps are custom-built using exclusive content. Tiberium multiplayer will feature original game modes that emphasize teamwork, with a host of game-changing options to allow players to get the most out of each and every game experience. Tiberium is being developed at EA Los Angeles, one of the best studios in the game industry, and the development team features some of the top game development talent anywhere. Interested yet? Good. Find out more about this opportunity and submit your resume for consideration. http://jobs.ea.com/pljb/ElectronicArts/United_States/applicant/jobClick.jsp?count=1&id=6399 Link to comment Share on other sites More sharing options...
Jul La Menace Posted January 28, 2008 Share Posted January 28, 2008 fan c'est bon manque plus que les compétences, mais toi Tchutch tu pourrai peut etre y participer? Link to comment Share on other sites More sharing options...
Kasashnikov Posted January 28, 2008 Share Posted January 28, 2008 oui au moin quelqun du site serai impliqué dans la création du jeux ca pourai faire une pub d enfer pour le site :twisted: Link to comment Share on other sites More sharing options...
Silk Posted January 28, 2008 Share Posted January 28, 2008 Ouais, mais s'il bosse à temps complet pour EA, il aura plus le temps de s'occuper du forum ... :? Rhââââ, ils auraient pas pu attendre, euh, ...(compte combien d'années d'études il lui reste) encore 7 ans, que j'ai ce diplôme ?!? (On me souffle dans l'oreilette que nan ...) :x Tant pis, la prochaine fois peut-être ...pour un Tiberium 2, un Command and Conquer 4, ou mieux : Alerte Rouge 3 ! En faisant des voeux pour qu'il leur reste de la place d'ici un (petit ?)moment ... Link to comment Share on other sites More sharing options...
mahoudeaux Posted January 28, 2008 Share Posted January 28, 2008 comme par hasard c'est pas une demande de map pour KW :evil: :evil: :x Link to comment Share on other sites More sharing options...
tchutch Posted January 28, 2008 Author Share Posted January 28, 2008 sacré mahoudeaux Link to comment Share on other sites More sharing options...
Xendoka Posted January 28, 2008 Share Posted January 28, 2008 Roh, mais pourquoi j'ai pas fait le nolife sur CS et sur BF :? Dommage, je passe... 8) Link to comment Share on other sites More sharing options...
mahoudeaux Posted January 28, 2008 Share Posted January 28, 2008 sacré mahoudeaux bah je pense que je suis irrécupérable quand c'est pas contre général que je râle c'est contre EA qui a (honteusement) refusé ma map sans la tester :evil: Link to comment Share on other sites More sharing options...
Revan Posted January 29, 2008 Share Posted January 29, 2008 en même temps tu leur a expédié la mauvaise version non? Link to comment Share on other sites More sharing options...
Yury_300 Posted January 29, 2008 Share Posted January 29, 2008 LOL, Revan le révélateur ! Sinon, tu serais capable de faire des maps pour Tiberium, mahoudeaux ? Link to comment Share on other sites More sharing options...
Zéphyr Posted January 29, 2008 Share Posted January 29, 2008 Ah si j'avais quelques années (8 exactement) de plus, et que je sois sorti de l'Ecole Polytechnique de Lausanne cette année (chose que je ferai surement dans 4 ans), j'aurai postulé dis donc. Link to comment Share on other sites More sharing options...
mahoudeaux Posted January 29, 2008 Share Posted January 29, 2008 LOL, Revan le révélateur !Sinon, tu serais capable de faire des maps pour Tiberium, mahoudeaux ? Si j'avais l'aide d'un pote qui mappe pour des FPS alors éventuellement oui Link to comment Share on other sites More sharing options...
Romano88 Posted January 30, 2008 Share Posted January 30, 2008 bon je sors d'école d'ingé.. pas polytechnique ^^ mais niveau multi, expérience, etc... bah... pfiou... dommage, il me faudrait un stage de fin d'études ^^ Link to comment Share on other sites More sharing options...
Bill Destroy Posted January 30, 2008 Share Posted January 30, 2008 En tout cas c'est bien qu'ils recherchent dans la communauté ! Link to comment Share on other sites More sharing options...
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