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Command & Conquer SAGA

Clockwork Empires


Tehnloss

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SimCity, Dwarf Fortress, Anno, Steampunk, science non-éthique et Lovecraft. La liste en elle même est déjà outrageusement épique, et bien c'est en gros le programme pour Clockwork Empires, le prochain jeu de Gaslamp games (les développeurs de l'excellent Dungeons of Dredmor). Ce sera donc un citybuilder avec de l'exploration dans un contexte steampunk britannique avec des zepplins qui explosent, des expériences scientifiques et des trucs.

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La liste des features que l'on peut trouver sur le site officiel est énorme (et très marrante, ça vaut le coup de la lire) :

  • Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!
  • New “procedural extrusion†technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!
  • Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents!
  • Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!
  • Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.
  • Losing is still fun! When your colony fails miserably, earn medals, promotions, and titles as befits a true politician and scion of the Empire!
  • Multi-player mode, with up to 4 players, lets you co-operate with your closest friends to build a glorious city… or fight a horrifying economic battle to total annihilation!
  • Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!)
  • Rendered in glorious GaslampVision! Thrill as the colours are brought to life by Gaslamp´s team of caffeine-addled artists labouring under the technical specifications of our elite programmers* to bring you a game that is rendered in Each of the Three Dimensions! New multi-core technology by Actual University Students lets you use every last ounce of power in your computer to run a thrilling and vivid simulation! (* We´ll see about that, Nicholas. Soon. – David)
  • Featuring the new Dynamic Soundtrack Orchestra – the Soundtrack that Adjusts to Your Gameplay! (Mr. M. Steele, conductor)
  • No always-online DRM requirement, unlike certain other games we don´t want to mention. You know who you are and your mothers are very disappointed.
  • Comes complete with the Gaslamp Games Quality of Excellence that you know and love, and if you don´t like something you can mod it yourself in the best tradition of Empire Craftsmanship!

(take that, EA)

On peut aussi trouver des tas d'images sur PC Gamer http://www.pcgamer.c...k-city-builder/

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Je suis impatient faire des expériences scientifiques titanesques, combattre des pirates du ciel avec des bobines tesla et démanteler des cultes cannibales tentant d'invoquer des Dieux immondes aussi vieux que le temps lui même.

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  • Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!
  • New “procedural extrusion†technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!
  • Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!
  • No always-online DRM requirement
  • mod it yourself

*Bave*

Extrêmement intéressant, même si ça pue l'impérialisme britannique (dit un citoyen du Commonwealth).

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Les développeurs sont d'ailleurs basés en Colombie Britannique, à Victoria.

Et c'est trop bien l'impérialisme britannique, il y a des chapeaux farfelus, des monocles, des bateaux, des accents rigolo, des alcools aux gouts bizarres, des tuniques rouges et la culture du pavot.

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Il y a une longue interview de trois développeurs sur PC Gamers. http://www.pcgamer.c...ckwork-empires/

On apprends notamment :

Que l'on peut robotiser sa population

What are some things that the player can produce that they can be proud of?

DJ: Certainly some interesting Megaproject technologies. Like the ability to… If you have a useful standing military, and if they are actually capable of fighting other nations. Military technology, for that type of player, will be something that they´ll be proud of. You could try to build a utopian colony, take care of everyone, make sure that nobody…

DB: Yeah, you could try to make everybody happy. Just building tons and tons of pubs.

NV: It also turns out that putting gears in everybody´s brain is a good idea.

Is that something you can do?

DJ: This was one of your Megaproject ideas…

NV: The Wetware Initiative.

DB: I think some way of nerve-stapling your people, whether it involves gears or Leyden jars or whatever… To turn them into less… They have less of a tendency to go insane.

NV: I hadn´t thought about electroshock therapy. Thank you! I´m going to put that down…

On pourra aussi faire des radiations Spa

And what types of things could kill your colony?

NV: I have a list of Megaprojects here, including the Radiation Spa, that seems like a good one.

DJ: Everyone could die of radiation poisoning. Everyone could die if you accidentally create some super version of a bull and it, like, stampedes and kills everyone, because it was highly unstable.

NV: Everybody could die at the hands of killing each other, everybody could die at the hands of the resurrection of the Elder Things.

DB: Dig too deep, you explore the lost temple you really shouldn´t have…

DJ: Maybe you were working on some kind of technology and the technology workshop explodes, killing everyone inside and maybe everyone in a block radius. So you don´t want to build one of those nearby a lot of people or too early on.

NV: Mining accidents, explosion at the Crimble plant, orphans go berserk…

DJ: Not orphans, urchins go berserk.

NV: Right, we´re calling them urchins. Yes, yes, yes.

DB: Urchins go berserk.

On peut aussi trouvé une mini FAQ et des images ici => http://www.gaslampga...ch-foolishness/

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