Mai 7, 201214 yr Une nouvelle version de OpenRA est dispo. Celle-ci intègre de nouvelles maps, l'espion, le générateur d'ombre... Pour télécharger, ça se passe par là : http://openra.res0l.net/ Voici le changelog entier (en anglais) : o Maps - Added a new RA Map by Nukem: Tainted Peak - Dropped three RA Maps: Daejeon, Mjolnir, and No Fly Zone. o Added a Sound Engine game setting: Sound.Engine=AL. - "AL" uses OpenAL, "Null" gives you no sound. o Warnings are shown to lobbies when a DEV_VERSION client joins. o General gameplay changes: - Buildings now take 10 seconds to capture. - New units now attack-move to the designated rally point. o RA changes: - Spy > Can infiltrate Refinery: Steals 50% of a player's cash, minimum $500. > Can infiltrate Radar Dome: Resets exploration for the enemy team. > Is equipped with a Silenced PPK. Use force-fire to assassinate an enemy unit (careful, your disguise will be dropped). - Gap Generator made available to Allies. - Tanya made available only to Allies. - Pillboxes now include a rifle infantry when built. Pillboxes are garrisonable, so swapping the unit inside changes the weapon fired. - Camo Pillbox was removed (temporarily). - Artilleries have a 75% chance of exploding on death, down from 100%. - Flamethrower received new art for its flame effect, as well as an overall damage increase. - AI: Replaced Normal AI with two new AIs: Rommel and Zhukov. - Zhukov is a turtle, but sends large attacks with Artillery and V2. - Rommel is a modified Hard AI; sends Artillery and V2, but doesn't like light vehicles. o CNC changes: - A10's speed increased, Napalm Drop damage increased. - Chinooks now carry up to 10 passengers. - Sight of all infantry was increased by 1 tile. - Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased. - Artillery's attack range was doubled. - Guard Tower's attack range increased by 1. - Increased sight of Construction Yards and MCVs. - Construction Yard armor type changed to Heavy (previously Wood). - Harvester armor type changed to Heavy (previously Light). - Reduced the probability of SpawnVisceroid from 10% to 2%. - Reduced the damage and size of Grenadier death explosions. - Units no longer target buildings when attack-moving or when idle. They still target defensive structures (except SAM sites). - AI is now reasonable and playable. o General mod support and bug fixes: - New CloakPaletteEffect trait for adding a shimmer effect to cloaked units. - Cargo trait now allows initial passengers when units are built. - Capture time length is adjustable - Custom starting units can be used for each faction. - General engine tweaks. - Main menu no longer vanished after a lobby disconnect. - Fixed a crash with capturing/selling buildings at the same time. - Fixed a crash in server in StartGame if there were unvalidated connections. - Fixed a crash in the CNC replay viewer. - Fixed a bug in CNC where radar would not be shown if dead/spectating. - Fixed a bug where passengers could shoot from transports. - Improved error messages given with bad MiniYaml indentations
Mai 8, 201214 yr Les améliorations sont pas mal, mais je peux toujours pas me connecter au master server --'
Mai 8, 201214 yr je peux toujours pas me connecter au master server --' Pour toi c'est le "Slave Server" >]>]
Mai 8, 201214 yr Pour toi c'est le "Slave Server" >]>] Il a l'habitude. Avec moi, d'être sur le Slave Server
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