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Command & Conquer SAGA

BFME || Prochain Patch 1.03...


tchutch

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Aaron Kaufman, le Community Manager US de Battle for Middle Earth (et c&c) vient de difuser la liste des modifications qu'entrainera le prochain patch pour Battle for Middle Earth.

- Darkness and Freezing rain now take longer to recharge (5 min) than their effectiveness time (3 min)

- Cloudbreak recharge time is now 6m 15s

- Summoned Elves duration reduced (2 mins from 3 mins)

- Summoned Eagles duration reduced (1m30s from 2 mins)

- Balrog now have a faster wings-takeoff animation (0.7s from 1.7s), improving the AotD vs Balrog scenario balance

- Balrog sensibly more resistant to magic damage like the one from Lightning Strike (80% damage taken from 100%)

- AotD damage vs the Balrog reduced (approx. 30% of the original)

- Balrog whip can now target air units, reload increased (30s from 5s), damage vastly increased (1 whip = dead eagle, 1/3rd health nazgul, half health lvl5 White Gandy), heroes can't resist it's knockback anymore

- Balrog whip attack now has a special damage multiplier (x15) making it able to overflow Gandalf's bubble shield and bring a full health level 10 White Wizard down to 40% health. Lethal damage if Gandalf is casting any spell

- Balrog now takes less damage from Eagles (40% from 100%)

- All infantry Forged Blades damage per second reduced by one third

- All basic infantry now more resistant to specialist damage (Pikemen, Tower Guard, Soldier of Rhun). It's now 29%/20% damage taken (from 50%/40%, without/with heavy armor).

- Basic Infantry Heavy armor fire vulnerability slightly increased (20% damage taken from 0%)

- Catapult, trebuchet (60% from 100%) and ballista (50% from 100%) now more resistant to Ent damage

- FoD Castle Towers base damage increased (25 from 20)

- Final balance of cavalry:

Howl Warg > HS Knights > Rohirrim > Wargs > Knights ~= Rohirrim (HS = Horseshields)

FU Knights > FU Rohirrim > FU Wargs (FU/Full Upgrade = Horseshields+Forged Blades+Heavy Armor)

- All combo hordes now get special bonuses: +10% dmg, +10 armor for melee+ranged, +20% armor for melee+cavalry and 120% dmg for pike+ranged or pike+melee

- FoD's outer slaughterhouses cost reduced (300 from 350) and provides similar

cash as a lumbermil with 4 laborers (220 from 150 credits per minute). Ranks up to level 2 faster (6 min), when it matches a lumbermill production with 6 laborers (255 cpm). At rank 3, on the 23 min mark, provides 270 credits per minute.

- Outpost (expansion) Citadels now have new models and are garrissonable, cost lowered (600 from 800). New mordor outpost hosts batts visibly and on top of them, batts take advantage of auras but die if the outpost is destroyed.

- Outpost Citadels health sensibly reduced (2700 from 4000), can't be entered while repairing

- Warg Lairs now drop 2 chests with 120-160 gold (from 50) and Trolls Lairs drop 4 chests with 150-180 gold. Total average is 280 gold from a warg lair and 660 gold from a troll lair.

- Neutral Warg now does more damage to structures (33% from 10%)

- Neutral Warg now does more damage vs citadels (90% damage vs 33%)

- Neutral Troll now has a larger guarding range (375 from 350)

- Creep lairs are now more vulnerable to cavalry (crush) damage (56% damage taken from 50%). In practice that means 10 less blows from an unupgraded knight or rohirrim to destroy.

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Tiens, j'ai déjà va ça sur Time of War...j'ai cru que c'était pour BMFE2 à cause du logo...mais j'ai pas bien lu la news alors je dis que c'est mieux présenté sur SAGA. ( Si vous voulez savoir qui je suis sur TOW, je suis Shadow_man, ''le p'tit tannant''.Mais ici, j'y serais pas parce que bien mieux que TOW.Vive SAGA !!! :D:D:D

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Tiens, j'ai déjà va ça sur Time of War...j'ai cru que c'était pour BMFE2 à cause du logo...mais j'ai pas bien lu la news alors je dis que c'est mieux présenté sur SAGA. ( Si vous voulez savoir qui je suis sur TOW, je suis Shadow_man, ''le p'tit tannant''.Mais ici, j'y serais pas parce que bien mieux que TOW.Vive SAGA !!! :D:D:D

Yeah ! Vive CnC Saga !

Vive Westwood ! (meme si c'est mort now)

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T'es anglophone ?

Bof, pour moi Westwood, il est toujours vivant même si EA l'a rayé de la vie. Alors, je dis au nom de moi-même, ***** EA !!!!VIVE WESTWOOD.

Oui moi aussi d'ailleurs j'ai installé Generals et Heure H dans le dossier C:Westwood

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ajout :

Isengard:

---------

• Warchant recharge increased to 2m15s (from 2m)

• Vision of the Palantir now gives +15% speed to cavalry, crossbowmen (including combos), heroes and long ranged artillery units in its central area of effect. 2m40s recharge, 35s duration.

• Saruman's Fireball and Lurtz' cripple accuracy and extension range increased (280 vs 250)

• Saruman's leadership effect reduced, now +30% Armor, 200% Experience, Fear Resistance (from 150% Damage, +50% Armor)

• Saruman's maxhealth increased by 10% (1100 from 1000) and Wormtongue setup time reduced (1.2s from 2s)

• Lurtz Passive Leadership Damage boost reduced (+60% from +100%)

• Uruk•Hai with heavy armor now more vulnerable to crush damage (60% from 50%)

• Crossbowmen have a longer pre-attack time (730ms from 500ms), per position

• Pierce damage of crossbowmen vs cavalry reduced by 30%

• Pikemen slash vulnerability (123% from 100% with heavy armor) and fire vulnerability (100%/75% from 60%/15%, unarmored/armored) increased

• Warg Riders cost reduced (760 from 800), and now have health recovery ability when not fighting - 30s to start healing, 2 seconds for each 2-point heal

• Warg's Howl is now 160% damage (from 150%) for 29s (from 35)

• Warg's howl have a new aura effect, Heavy armor also has a new black skin to help distinguish their current power at any time

• Wargs with Forged Blades now do less damage (80 from 90)

• Berserker build time decreased (13s from 20s)

• Berserker now slightly more pierce vulnerable (115% taken from 100%)

• Ballista AI and pathing improved

• Ballista sensibly more resistant to fire (25% from 50%) and siege (33% from 50%) damage

• Ballistas now have a faster rate of fire (7s reload from 8s)

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