The following section describes CNamp;CD's major game systems. These are accessible via the "Quick Links" Nav Bar at the bottom of every page in the game.
Command
As a Card Battle Game, CNamp;CD revolves around acquiring and using Unit Cards to do battle with other players in PvP (Conquer). The Command System facilitates the management of the Unit Cards you have.
In Command, you may access 5 Command Slots of Unit Cards; as well as 50 Reserve Slots of Unit Cards. The 5 Command Cards are used as your "Hand", and these cards are sent into battle whenever you initiate or defend against a PvP (Conquer).
Once you select a Faction to join, you will receive 5 Unit Cards which are automatically placed into your Command Slots. All Command Slots must be filled at all times, although you may Swap Unit Cards from one Command Slot to another; or Change Unit Cards in a Command Slot by replacing that Card with another Card in a Reserve Slot.
New Unit Cards that you acquire automatically go into your 50 Reserve Slots. You start with 0 Cards in Reserve, and can go about accumulating new Unit Cards through the following methods:
Lottery: Everyday that you login to the game will entitle you to one free Gacha Spin. Each Gacha Spin will always yield one Unit Card.
Card Packs: Card Packs are obtained through Daily Logins, War Events, and/or Store Purchases. Each Card Pack contains 2 to 5 Unit Cards.
Mission Packs: Mission Packs are obtained when you complete a Campaign. They can be opened via your Inventory, and will yield Tiberium or one Unit Card.
Production: Once you have researched a Unit Card, you may produce that Unit Card in the Armoury for Tiberium.
Card Combine: You can acquire new Unit Cards by combining 2 of your old Unit Cards.
You may sell unwanted Unit Cards in Reserve back to the computer in exchange for Tiberium.
Once your 50 Reserve Slots are filled up, you will not be able to acquire new Unit Cards. Weak Unit Cards should thus be sold for Tiberium, or combined into more powerful Unit Cards.
Conquer (PvP)
The primary gameplay mechanic in CNamp;CD is the Conquer System. By expending Energy, you may engage other players in PvP. The amount of Energy required for Conquer increases depending on your Level, with Conquers costing 1 Energy at Level 1, and maxing out at 4 Energy per Conquer at Level 70.
When you attempt a Conquer, you pit your 5 Command Slot Cards against your opponent's 5 Command Slot Cards. The cards fight in order, so your Slot 1 Card will only fight your opponent's Slot 1 Card; and so on and so forth.
The fight between individual cards is called a "Round", with each Conquer consisting of 5 Rounds, 1 Round pitting each of your cards against your opponent cards.
Round results are determined by the participating cards' effective attack and defense values.
Effective Attack / Defense Values
A card's effective attack and defense values are determined by the card stats added onto the card modifiers if the modifier conditions are met.
For example, a Gunboat III card has 7 Attack / 6 Defense Card Stats; and a -1 Defense vs Air Modifier. If that Gunboat III attacks an Air Type card, then the Gunboat's Effective Stats are: 7A/5D.
Round Win: You win a round if your card's effective attack is higher than the opposing card's effective defense.
Round Draw: You draw a round if your card's effective attack is the same as the opposing card's effective defense.
Round Lose: You lose a round if your card's effective attack is lower than the opposing card's effective defense.
There are 3 possible end results when you perform a Conquer:
- Win: Out of the 5 "Rounds", you have more wins than losses
- Draw: Out of the 5 "Rounds", you have equal wins to losses
- Lose: Out of the 5 "Rounds", you have less wins than losses
Additional Conquer Example
This means that the Conquer System inherently favors the attacker, as the calculation is only based on the attack values of the attacking card. Take for example the most powerful producible GDI Namp; NOD Cards:
- Shatterer III (Gold Tank Card): 5A/5D
- Enlightened III (Gold Mech Card): 6A/4D
If the attacker is GDI, the attacker will win as 5A (Shatterer III) trumps 4D (Enlightened III).
If the attacker is NOD, the attacker will still win as 6A (Enlightened III) trumps 5D (Shatterer III).
This is just as well since there are no penalties for losing a Conquer that you defended against (you do not lose any Conquer Points, Honor Points, War Points or Tiberium).
Thus when considering what Unit Cards to put under your Command, it is prudent to select the card with the highest effective attack stat.
3 Opponents
You will always be presented with a selection of 3 Opponents on your Conquer Page. The opponents shown depends primarily on your Conquer Rank Bracket.
You will only be able to Conquer opponents within 1 or 2 Brackets of your Conquer Rank. This is a game balancing mechanism to prevent overpowered players from repeatedly punishing weaker players.
For example, if you are in Conquer Rank Bracket "C", you may only fight against opponents who are in the "C-", "C" or "C+" Conquer Rank Brackets.
Conquer Rewards
You will receive Tiberium, Honor Points and Conquer Points upon completion of a Conquer. Reward amounts depend on the Conquer Result, your current Level (Honor Rank) and your opponent's relative Level (Honor Rank).
Win: Receive large amount of Tiberium, Honor Points, Conquer Points Namp; War Points (if War Event is active)
Draw: Receive medium amount of Tiberium, Honor Points, Conquer Points Namp; War Points (if War Event is active)
Loss: Receive minimal amount of Honor Points. Lose Conquer Points Namp; War Points (if War Event is active)
In general, the higher your Level (Honor Rank), the greater the rewards you will receive from conducting a Conquer.
In addition, if you win a Conquer, your opponent's relative Level (Honor Rank) will affect the rewards that you receive. Winning against a higher Level opponent will net the greatest rewards; whereas winning against a lower Level opponent will net lower rewards.
You may only fight one particular opponent 3 times within any 24 hour period. After you fight someone 3 times, he will not appear on your Conquer List again until 24 hours later.
Mission (PvM)
There are 2 types of Mission Campaigns in CNamp;CD - Special Namp; Regular Campaigns.
There is usually only 1 Special Campaign that is accessible to players, and these last for roughly 1 month at a time. New Special Campaigns are released in order to introduce new Unit Cards to the player base. When this happens, the old Special Campaign is usually withdrawn.
There are a total of 10 Regular Campaigns. Each Campaign consists of in between 3 to 5 Missions, with each Mission having 2 to 10 Stages. Stages are cleared by spending energy. Mission Stages have varying energy requirements, with some stages requiring 1 Energy each, and others requiring up to 4 Energy each.
When a Mission is completed, you are granted an EXP (Honor Points) reward. This applies for all Missions except for the Final Mission in each Campaign, which grants a Mission Reward Pack instead. Mission Reward Packs are Lottery Bags of sorts, you can open them in the Inventory and you get a chance of obtaining Tiberium or a Unit Card. Late Campaigns grant better rewards (higher Tiberium Namp; better Unit Cards), but cost more Energy to complete.
Regular Campaigns and its corresponding sub-Missions are unlocked in sequential order. For example, to access Campaign 2, you must first complete Campaign 1. Furthermore, you may only complete each unique non-Final Mission once, only Final Missions may be repeated. For example, Campaign 1 contains 3 Missions; once you complete C1M1, you gain access to C1M2, but lose access to C1M1. Once C1M2 is completed, you gain access to C1M3; upon its completion you gain access to C2M1. As C1M3 is the Final Mission in Campaign 1, you can repeatedly complete it to get Campaign 1 Mission Reward Packs.
In this way, the Mission System (PvM) is used primarily for farming Tiberium. Remember, unwanted cards obtained through Mission Reward Packs can be sold for Tiberium as well.
Campaign 01: 3 Missions
Campaign 02: 3 Missions
Campaign 03: 4 Missions
Campaign 04: 4 Missions
Campaign 05: 4 Missions
Campaign 06: 5 Missions
Campaign 07: 5 Missions
Campaign 08: 5 Missions
Campaign 09: 5 Missions
Campaign 10: 5 Missions
Research
In CNamp;CD, you can research 3 types of Unit Cards (Infantry, Tank, Mecha) by spending Tiberium, Energy and Time. Unit Cards that have been successfully researched can be produced in the Armoury.
Each Unit Type Tree has 9 units, scaling from the weakest Bronze Card you can produce, to powerful Gold Cards at the very end. Note that the higher Rarity Cards (Platinum / Diamond) can only be acquired via Card Combine or Card Packs.
Infantry 1: Rifleman Squad / Militant Squad
Infantry 2: Grenadier Squad / Rocket Squad
Infantry 3: Zone Raider / Shadow Team
Infantry 4: Rifleman Squad II / Militant Squad II
Infantry 5: Grenadier Squad II / Rocket Squad II
Infantry 6: Zone Raider II / Shadow Team II
Infantry 7: Rifleman Squad III / Militant Squad III
Infantry 8: Grenadier Squad III / Rocket Squad III
Infantry 9: Zone Raider III / Shadow Team III
Tank 1: Pitbull Tank / Attack Bike
Tank 2: Shatterer Tank / Raider Buggy
Tank 3: Predator Tank / Scorpion Tank
Tank 4: Pitbull Tank II / Attack Bike II
Tank 5: Shatterer Tank II / Raider Buggy II
Tank 6: Predator Tank II / Scorpion Tank II
Tank 7: Pitbull Tank III / Attack Bike III
Tank 8: Shatterer Tank III / Raider Buggy III
Tank 9: Predator Tank III / Scorpion Tank III
Mech 1: Wolverine / Awakened
Mech 2: Titan / Enlightened
Mech 3: Mastodon / Purifier
Mech 4: Wolverine II / Awakened II
Mech 5: Titan II / Enlightened II
Mech 6: Mastodon II / Purifier II
Mech 7: Wolverine III / Awakened III
Mech 8: Titan III / Enlightened III
Mech 9: Mastodon III / Purifier III
As new cards are being added to the game on a regular basis, it is possible that the Research Tree might be expanded to include more units.
Production
Cards that have been successfully researched can be produced in the Armoury for Tiberium. In general, most players research to the top tier, then equip their Command with the best Unit Cards they can produce.
However, the Production System is also useful for producing weak Unit Cards for use in the Card Combine System.
Combine
Card Combine is a method for you to acquire better Unit Cards by expending Energy, Tiberium and weak Unit Cards. 2 Cards in your Reserve are fused in the Combine process, with 3 possible results:
Success: Both of your Unit Cards are destroyed. A new Unit Card is created.
Fail: Both of your Unit Cards remain. No new Unit Card is created.
Break: Both of your Unit Cards are destroyed. No new Unit Card is created.
Results of Card Combine are solely dependent on the Card Rarity of the weakest Unit Card used for Combine:
Weakest Card:
Bronze: Combine success will generate Bronze, Silver or Gold Card
Silver: Combine success will generate Silver or Gold Card
Gold: Combine success will generate Gold or Platinum Card
Platinum: Combine success will generate Platinum or Diamond Card
It is thus advisable to combine Unit Cards of the same rarity, as using cards of differing rarity may result in combine generating a card that is weaker than the original cards used in combine.
For example, combine 2 Silver Cards for a chance to get a Silver or Gold Card; and combine 2 Gold Cards for a chance to get a Gold or Platinum Card. However, if you combine a Gold and Silver Card, then you will only receive a new Silver or Gold Card, at best.
Allies
Inviting your existing mig33 friends to play CNamp;CD will allow you to gain Allies. Note that your friends will need to join the same faction that you are in, in order to be considered an ally.
Inviting 1 friend will perform a free energy recharge on your account, limited to 1 recharge per day. So it is usually a good idea to invite 1 friend to CNamp;CD everyday.
Accumulating Allies will grant bonuses to Lottery Gacha chance. The more Allies you have, the higher the chance of getting a higher Rarity Unit Card when you open Gacha.
migCredit Cash Items
The migCredit Store can be accessed via the Quick Links Navbar (at the bottom of the screen).
You can purchase Cash Items to gain an edge over your opponents in battle, the Cash Items can be divided roughly into a number of categories:
Energy
- Energy +1 (Recharge 1 Energy)
- Energy +5 (Recharge 5 Energy)
- Energy +10 (Recharge 10 Energy)
- Energy Pack (Full Energy Recharge)
- Energy Bundle (Discounted Bundle of 3 Energy Pack)
Energy Items recharge your energy so you can do more in-game actions within a certain period of time. Energy Items can also be obtained for free via Daily Login Rewards and Weekly War Event Prizes.
EXP
- 2x Honor Points (60 Min) (Double EXP Gain for 60 Min)
- 2x Honor Points Bundle (Discounted Bundle of 3 (2x Honor Points))
EXP Items boost the rate at which you gain Honor Points from Conquer. These items stack with 2x Honor Points Boost Events, and activating multiple EXP items will extend the duration of the boost. For example, if there is a 2x Honor Points Boost Event going on, you can activate 2 EXP Items in order to get an effective 4x EXP for 120 minutes.
Lottery
- Gacha (Unit Card Lottery Item)
- Gacha Bundle (Discounted Bundle of 5 Gacha)
Spin Gacha in order to win Unit Cards. The greater the number of Allies you have, the higher the chance of getting a better Unit Card from Gacha. You get one free Gacha spin for every day that you login to the game.
Card Packs
- Silver Pack (Pack of 5 Silver Cards)
- Gold Pack (Pack of 5 Gold Cards)
- Discounted Booster Pack (Pack of 2 Random Cards)
- Booster Pack (Pack of 5 Random Cards)
Open these Card Packs to get Unit Cards deposited into your Reserve Slots. Silver Namp; Gold Packs can be obtained as prizes in the Weekly War Event, with a 1 Card Platinum Pack available through the Daily Login Rewards. These packs are useful for Card Combine.
Tiberium
- Tiberium +20k (Item containing 20,000 Tiberium)
- Tiberium +100k (Item containing 100,000 Tiberium)
If you are too lazy to farm in Missions, you can purchase Tiberium directly. Tiberium is useful mostly for Card Combine, as the Research and Production Systems can usually be finished with relatively low amounts of Tiberium. Tiberium is also given out for free through the Daily Login Rewards, Daily Tiberium Reward and Weekly War Event. Unwanted Unit Cards can also be sold for Tiberium.
Subscription
- Supply Pack (Bundle of 5 Energy Pack, Tiberium Namp; 3 Gacha)
Subscription items weekly renewable purchases that occur every Monday. Remember to click on this Cash Item to unsubscribe if you do not want to have a recurring purchase every week.