BoneWerks Posted July 30, 2009 Share Posted July 30, 2009 Aujourd'hui dans les Blogs #142 et #143, on apprend de nouvelles changements comme un nouveau Logo (plus joli que celui d'au dessus, Niark), et tant d'autres choses. Je rappelles qu'Apocalypse Rising est un Mod Stand-Alone pour Renegade. [---] Blog #142 : Building Bridges : rm5248 has been working on getting more pieces of bridge modelled to aid fanmappers in the future. Hopefully these pieces of bridge will be able to be placed in level edit, so you won;t have to mode you're own unless you feel obliged to.rm5248 will be making a few differant bridge types for you guys to use, which shall be pretty cool. Also pretty cool is the fact that rm has also modelled a bridge repair hut that mappers will be able to place down on maps. Inside is a basic interior with controls that engineers can access to repair the bridge. We may also do lift and swing bridges, so if an engineer accesses the controls, he can make the bridge move (maybe even with some enemy tanks on it if it's timed right biggrin.gif ). - Modélisé par rm5248. - Pièce pour les fanmappers, qui pourront placer ces pièces où ils le désirent et n'auront plus à le modéliser par eux-même. - Plusieurs modèles de ponts que ces mêmes fanmappers pourront choisir. - Le pont est destructible, mais pourra être remit en service par un Ingénieur, qui devrait rejoindre le local de réparation du pont. Il est prévu de faire des ponts tournant/levant que ce même Ingenieur pourra activer à sa guise (pratique si des Chars ennemis sont dessus). [---] S4M Silenced Pistol : Originally this weapon was going to be the standard issue pistol for the soviets. But after an internal discussion it was decided that due to the crazy design of the weapon, that it should go to the Cuban Terrorist. The soviets would then be left with the Tokarev as their standard issue weapon.This weapon is crazy, fires two bullets at once, reloads from a dual side mounted clip and is probably going to be funny as hell to use. Take a look at what Poggel has done with the design so far. - Originalement prévu pour être le pistolet standard Soviétique. - Après discutions, de part son design il revient au Terroriste Cubain. - L'arme de poing de base Soviétique est le Tokarev. - Cette arme tire deux balles à la fois. [---] Weakpoint Setup : danpaul88 has been developing the scripts for the weakpoint logic. Basically when these crates are destroyed, the building explodes from the inside as all of the internal workings are damaged.Take a look at what danpaul88 has done in the screenshot below! - Scripts par danpaul88. - Si ces caisses de munitions explosent, le bâtiment implose et tout les structures intérieures sont endommagées. [---] Team Messages : I've been working all week. Can't wait for the weekend! Also, Black & White 2 is awesome! Also, I'm working on getting the AR logo sorted out and fixed up.cfehunter has been around and about the forums. dtrngd has left for a week, but will be back. danpaul88 has been waiting for Windows 7 to arrive on MSDN. August the 6th looks like the date of arrival. TheBeerinator has been doing a few things for APB. Ric has been refining the Chrono Miner model. Yes the miner itself is being refined! The rest of the team have been working on various things. - Remodelage du Chrono Miner. [---] Blog #143 Logo Redux : [---] Soviet Repair Node : Remember that concept we threw out a while back? The concept of instead of repairing the weakpoint, you have points around the building where you can get your repair bonus instead. The Allied version has a few drill sockets on it which allied technicians can use to repair the buildings.The soviet variant provides a much more visual experience of repairing. Here we have a node complete with pumping pistons and grinding gears. Industrial and rugged, just how the soviets build their stuff. Technicians will be able to weld at these points to repair the structure faster. dtrngd has done a great job on this I reckon. Take a look at the image below for a look at what you and your comrades will be repairing. Also included is a video, because we love to share. - Modélisé par dtrngd. - Point de bonus en réparation, celle-ci s'effectue plus rapidement. - Plusieurs points dans chaque bâtiment. - Effet visuel intéressant (pistons, engrenages en fonctionnement). - Vidéo ici. [---] S4M Progress : Poggel has been working on the S4M. He has added a double cartrige ejection system to accompany the double clip. This weapon is almost complete!Take a look below. - Ajout du double système d'éjection. - Arme presque finie. [---] Lien ModDBLien Officiel Link to comment Share on other sites More sharing options...
MartinMb Posted July 30, 2009 Share Posted July 30, 2009 T'es rapide dude ! J'ai hâte de pouvoir jouer avec les ponts. On pourra non seulement les réparer, mais aussi les faire exploser. Chose certaine, APB-FR ira aussi sur Apocalypse Rising lorsque le jeu sortira. Link to comment Share on other sites More sharing options...
BoneWerks Posted July 30, 2009 Author Share Posted July 30, 2009 Merci dude, on dirait que je deviens quelque peu skilled. Oui, c'est certains. Link to comment Share on other sites More sharing options...
Killian31 Posted July 30, 2009 Share Posted July 30, 2009 Merci dude pour la news! ;-) Ça serai marrant de voir des apocalypse exploser après que le pont sois détruit . Link to comment Share on other sites More sharing options...
Atlantis Posted July 30, 2009 Share Posted July 30, 2009 J'ai hâte de pouvoir jouer avec les ponts. On pourra non seulement les réparer, mais aussi les faire exploser. ouai, faire peter un pont bourrer de char alliés >] Link to comment Share on other sites More sharing options...
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